Then vs. Now For what we have learned so far in working with 3DS Max, I can say that my skills have improved considerably. As you can see above in the two 3DS models I created, I have progressed from making simple primitives to creating my own figures and models outside of the instructed tutorials. In the first model with the snowman, only simple spheres and boxes where used to create it. In the second model, I created my own models using primitives, shapes, and then applying modifiers to change their simplicity. When we first started working with 3DS Max, it took me a little while to adjust to the tools and basic feel of working with the software. Now, I have a fair comprehension of the software, and a relatively good sense of knowledge about what I am doing. However, I can not say that I have grown to like or find joy in 3DS Max any more or less than when I first opened up the software in Game Art Design. I personally do not currently see myself in this type of profession, but that does not mean that my opinion will not change in the near or distant future. I do, however, look forward to learning more about the Game Art Design class, and seeing what kind of cool creations I can make with my more expansive knowledge of the profession.
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AuthorMy name is Storm, and I will be posting my blogs from the year here. I love gaming, digital arts, and animation, and I can't wait to blog about them.
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May 2019
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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