Incredibles 2Spider-Man: Into the Spider-VerseThe GrinchIncredibles 2, Into the Spider-Verse, and The Grinch, are all very popular films known to many through their releases during 2018. All three of these animated films scored fairly high scores on Rotten Tomatoes, ranging from a 50% to a 97% rating. I personally have only seen Incredibles 2 so far, but I hope to be able to watch the other two films; I hear that they are pretty good. Over the years of 3D animation shows and movies, the processes and realism of the films has drastically changed. From the first Toy Story film to The Good Dinosaur, not only has the character design changed, but also the background graphics. Since Toy Story, 3D animators have changed their methods of animation, character design, scenery, and even music. As an ever-changing society, we are always finding ways to progress into the future and to better our technologies. Now audiences young and old can get a sense of realism as they watch these films. When the audience sees a character walk through the forest, they feel that they are walking forwards with them. Taking this a step further, animators have worked hard to produce 4D animation which gives the audience a stronger perception of reality within the film. I am very interested to see the progression that will be made in the future and how animation companies will develop animation methods and films. I hope to be able to continue working in Digital Design and Animation while also moving forward in my career and hopefully working in animation more in depth.
Spider-Man: Into the Spider-Verse The Grinch Rotten Tomatoes
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9/27/2023 04:11:20 am
Rigging in 3D animation involves creating a digital skeleton (or rig) for characters or objects, enabling them to move realistically. It's a crucial step in the animation process, allowing animators to control movements seamlessly. Rigging involves defining joints, bones, and controls. Once rigged, 3D models can be animated, bringing them to life through movements and actions. This process is essential in creating lifelike and dynamic animations, whether for movies, video games, simulations, or other digital media projects.
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AuthorMy name is Storm, and I will be posting my blogs from the year here. I love gaming, digital arts, and animation, and I can't wait to blog about them.
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May 2019
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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