From what I have learned so far in working with 3DS Max and other 3D modeling software, I have began to utilize a sense of creativity to incorporate it into my 3D models. As you see above in the 3DS software model, I stumbled across a video where a YouTuber was using his 3D modeling skills to create a very realistic model of a Pokéball. This got me thinking about all the possible creative models and figures I could make with my knowledge of 3D modeling in the future. If I were ever to actually go into the Game Design profession, I would hope to work for a Pokémon Company and definitely under Nintendo or something like that. I have made, in my opinion, good progress since I have first started working with 3D modeling software. Under the assumption that I continue Game Art Design throughout all of high school, I would like to work on such models from famous games like Pokéballs or Minecraft blocks. It would also be totally cool if I could create models similar to that of already existing ones, and then modify them in a way that makes them unique under my critique. I look forward to working with these types of models in the future, and even taking it a step forward with the animation aspects of working with 3DS Max. I also cannot wait to see what kind of models my creativity and imagination will lead me in the near and far future. However, one thing ism for sure, I am definitely looking forward to continuing on this Game Art Design journey.
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Rigging in 3D animation involves creating a digital skeleton (or rig) for characters or objects, enabling them to move realistically. It's a crucial step in the animation process, allowing animators to control movements seamlessly. Rigging involves defining joints, bones, and controls. Once rigged, 3D models can be animated, bringing them to life through movements and actions. This process is essential in creating lifelike and dynamic animations, whether for movies, video games, simulations, or other digital media projects.
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AuthorMy name is Storm, and I will be posting my blogs from the year here. I love gaming, digital arts, and animation, and I can't wait to blog about them.
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May 2019
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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